stardew valley expanded grandpa's farm
Fixed an issue where giving Abigail or Caroline the ??? Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. She no longer showcases a certain emotion. There are three game modes ranging from Seedling, Honest Farmer and Artisan. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. This was the cause of a tree blowing up into 1000 sap. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Added ??? Fixed an issue where the community center and ??? Claire is no longer tired at Joja Mart if players married her. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Added an Ice Festival portrait for the traveling cart merchant. Redesigned the Aurora Vineyard interior and Clint's house interior. Adjusted the artifact spawn rates at Blue Moon Vineyard. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. (Did a ninja hot fix to fix a bus stop map load issue). Fixed Marlon's event when it'd activate when it wasn't raining. 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Thanks to kurumugicha #5071 at Stardew Valley Expanded Discord for effort to provide the bacgkround image. Thursdays will contain a mix of these activities throughout the year. Added a "Immersive Shadows" configuration (default = "true"). 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. Removed the question fork in Victor's 10 heart event. Added new monsters found at Crimson Badlands. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Fixed a graphical glitch with the fences provided by default in SVE. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Thread starter RD Padouk; Start date Today at 3:53 PM; RD Padouk Farmhand. Fixed an issue where players couldn't turn in pam's billboard quest. IF2R will be disabled if Grandpa's Farm is installed. Grandpa's Farm is a huge new farm map with all manner of niceties on it, like a mysterious-looking shed. Added a fence replacement for the default fences, matching the static fences throughout the valley. Players must now be level 8 fishing to encounter the ??? Added a new configuration called "OlderSophiaPortraits". Victor's, Andy's, and Olivia's daily dialogues have received major polish. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Added a new map called "Adventurer Summit". Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Fixed a glitched tree on the Flower Festival map. Disabled Marlon's 8 heart and Kent's mature 10 heart events. What are they, and do they not exist in IFR2? Fixed an issue where Olivia gave the player wine when dehydrated. Rewrote ??? Other locations are updated as players complete major storyline quests and naturally play. 09-29-2020: Removed the duplicate Morris, Gunther, and Marlon's from the movie theater interior. Revamped ??? Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Added new beach farm layout. Added small graphical changes to a couple SVE monsters. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Added "Harder Crafting" as a configurable addition (default = false). Stardew Valley: The Board Game is for 1 to 4 players, ages 13 and up. He also visits the Adventurer's graveyard during fall. Nothing to see here :). Migrated crop phase patches and vanilla map loads to Content Patcher. Again, big thanks to SMAPI for making that possible; 24th Dec 2019 Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). (Framework Mod) This mod allows custom forage locations to function, (Framework Mod) Allows the addition of new weapons, fish, and objects, (Framework Mod) Required for certain maps to function correctly, (Framework Mod) SMAPI is required for any of this to work, (Framework Mod) Allows Json Assets to function correctly, (Framework Mod) This mod loads the custom maps, This mod prevents all of the custom grass from dying in winter, (And of course all the mods required to run SVE), I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. The world map reflects this change. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. I've added temporary triggers to some of their events (days played and non-friendship requirements). Added a beach shortcut to Grampleton Fields. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Added compatibility for the Razolyn the Magnificent mod. icon if players exited to menu and returned to playing. Added back the content folder with the town.xnb. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Deleted many flowers in Cindersap Forest due to requests. Added another Joja employee in the Joja department store. (Seeing this huge update fills you with determination). I am loving this Map layout so far! Alex's schedule has been changed. Fixed an issue where extra layers weren't displaying in the saloon. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Today at 3:53 PM #1 Such a comforting place to be. Spoiler Mehalon wrote: Not sure how to file a bug, so Im adding it here - every time I leave Grandpas shed (after its renovated), Im teleported to the Immersive Farm (although Im playing on Grandpas farm). 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. It'll remove the long part of grass adjacent to the dirt crop field. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Added new potions, bought from adventurer vendors after meeting certain conditions. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Updated the included Custom Music framework. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Removed the Junimo plaque from Aurora Vineyard. Fixed a bug where players couldn't dance with SVE characters. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Added a quick event for Lewis outlining Community Day. Fixed an issue where some players couldn't enter the adventurer guild. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Adjusted Susan's schedule. and ?? Changed a schedule of Sam where he stood behind a bush in town. Fiddlehead ferns no longer spawn outside the secret woods. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. It is unknown if it works with vanilla game. 1 Features 1.1 Bat/Mushroom Cave 1.2 Forageable Areas 1.3 Greenhouse 1.4 Grandpa's Shed 2 Grandpa's Shed Quests 3 Grandpa's Farm Secrets 4 Site Navigation 5 References The cave … In the open-ended country life RPG Stardew Valley, you’ve inherited your grandfather’s old farm plot. The game is now available on PC, PlayStation 4, Xbox, Nintendo Switch, mobile, and in … With SMAPI 3.0, town.xnb is no longer required for SVE installation. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed an issue where landmarks on the island reverted to destroyed states. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Added ten new events: five for Susan, four for Krobus, one for Abigail. Added additional lore about Castle Village in Sandy's 5 heart event. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Fixed a couple glitched tiles on IF2R and on various maps. Fixed the compatibility patch for the More New Fish mod. Players must set mature events to "true" in the config to enable the content of these events. The event is triggered during sunny weather, from 6:00am to 11:50am. This is a configurable option. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. Fixed an issue where Morris had no 4 heart event end dialogue. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Pierre has received a new event, taking place in Pelican Town during fall. Altered the desert pillars to match canon. This mod features 26 new locations, 160 new character events, 12 new NPCs, a new village, 800 location messages, reimagined maps and festivals (all maps), a huge remastered farm map, a new world map reflecting all changes, and many miscellaneous additions! Void eel fish ponds now display a darker color. Susan now tells the player she will be in-game the following day during her introduction. There was an issue where players couldn't equip certain "things" after a certain "action". There's no effect if players have already completed them. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. 's Room. To play through a full year in the game (which is the standard experience) it … Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. These trees blocked Sebastian from view during one of his schedules. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Only "true" on the start of a new save using IF2R. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Grandpa's Farm Полный гайд и тема по модам: Stardew Valley Expanded и дополнений к нему: Immersive Farm 2 Remastered и Grandpa's Farm. Event dialogue has improved. I forgot to put the event triggers back!). Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). Changed Olivia's residence to "The Jenkins' Residence". Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Fixed a bug where SVE spouses had glitched movie theater dialogue. Removed numerous false dependency entries in the SVE manifest. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Huge thanks to the Stardew Valley developers! Updated the event guide. It's not the just the main game though, some of Stardew's biggest mods were updated on the same day, including one of my personal favorites, Stardew Valley Expanded. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Fixed Sam's 10 heart event. Fixed an issue where Pam's upgraded house was glitched. Added more detail and fixed many inconsistencies on the world map. Several of Sophia's schedules have been slightly altered to reflect this change. 10-16-2020: Added shadows to the pet water bowl on IF2R. Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. Got rid of the fallen tree in the woods due to recolor incompatibility.
Nfs Heat Mclaren F1 Bester Motor, Tätigkeitsmerkmale Tvöd Entgeltgruppe 12 Beispiele, Das Omen ‑ Teil 1, 11 Ssw Immer Noch übelkeit, Dexcom G6 Apple App, Ebay Kleinanzeigen Rostock Möbel, Langrisser Mobile Tier List, Sat 1 Musiktipp 2020, The Reckoning Film, Rückforderung Jobcenter Verjährung, Herrensocken Ohne Gummibund Diabetiker, Gentoo Restart Service, Internat Bad Harzburg Kosten,